the idea behind it

LETTERBOX

the same nine letters, two houses, and all the time in the world.

deal our letters →

Every timer in every game is a small act of rudeness. LETTERBOX is what a word game looks like with the rudeness taken out: you and one person you like get the same nine letters, in two different houses, and you each find your best words at whatever pace your day allows. When both of you have posted, the letters open. Then the phone call happens, because one of you found a seven and wants to say so.

Why it exists

It was made first for players over sixty, and made honestly for them, which mostly meant leaving things out. The research on older players says the same thing from every direction: word games, at their own pace, for the pleasure of a sharp mind, with no clock breathing on them. The finest word-game public in the world already plays this way; whole friendships run on a decade of taken turns. LETTERBOX borrows the two proven hearts: the nine-letter deal that a certain teatime television institution has run happily for forty years, and the thing the little green-square word game taught everyone in 2022, that a puzzle is twice as good when the person you love got the same one. Different words out of identical letters is a conversation nobody has to start.

How it works

Nine letters, dealt fair

At least three vowels, at least four consonants, common letters common. Both of you get the identical nine, so there is no luck to hide behind, only vocabulary and nerve.

Words by post

Up to five words each, three rounds to a game. A word scores its letters, and all nine scores 18. Post your words when they are ready: this afternoon, or Thursday. The letters wait.

Your opponent is the dictionary's boss

The page checks words against a book of 31,605 everyday words. When someone plays a word the book does not know, the book does not decide. The other player does, like a proper kitchen-table challenge. Two friends get to rule on what counts in their own game.

The invite is a real email

Starting a game gives you a room code and opens a note in your own email app. Your friend gets an invitation from you, a person they know, never from a website. One tap and they are sitting opposite.

The quiet parts

No account, no app, no clock, and print that starts big with a button to go bigger. The room holds first names, words and the running tally, nothing else, and it sweeps itself away after two idle months. Play one game a season or four a day; nothing nags, streaks are not counted, and nobody is ever told they missed a day. The pace is the whole gift.

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